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Split Landscape creative challenge

This is my entry for the monthly creative challenge I run at work, the topic was Split Landscape. I decided to go more abstract fantasy on this one.

Dragon thingies that fly between crystal mountains to eat floating blobs of goo.

The terrain is all procedurally generated in Houdini. The dragon was sculpted in Oculus Medium and textured in Substance Painter.
Everything was rendered in Redshift for Houdini, then comped in BlackMagic Fusion.

split landscape

split landscape

work in progress

work in progress