This shows a re-texture of a model I made over a decade ago. Substance painter was only used for the creation of the flat camouflage colours and a few simple masks.
The rest, including the UV generation and displacement texture was done through custom tools I created in Houdini. Having gone through most of the same work in Substance Painter I came to the conclusion it didn't like dealing with many layers over lots of udims at high resolution (half an hour to load or save the file) and also there were some things I wanted to do that Painter doesn't. So I decided to see how far I'd get by doing all of it in Houdini instead. This is the current result.
In the animated gifs you can see some of the layers build up. Bear in mind that this is for a very heavily weathered aircraft that has seen a lot of use and not much time being cleaned and polished, it's relatively easy to reduce some of the layers to make a cleaner output.